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Saturday 23 November 2019

GTA 4 - Grand Theft Auto

GTA 4 - Grand Theft Auto


This is the fourth numbering of the GTA series, released on April 29, 2008. It was the first title to announce the beginning of the HD worldview and the first titles of the 7th generation consoles, the PS3 and XBOX 360. The new physics engine has improved graphics, implemented various interactive elements, and portrays Liberty City, the background that emerged earlier in GTA 3, closer to New York in reality.

It was a cynical picture of the illusion of the American dream of American immigrants in the 2000s. He wanted to be realistic, as he was introduced as 'rags-to-better rags' (6) rather than 'rags-to-riches' (6). In line with these goals, this work is summarized by Serbian immigrant Nico Bellik, who arrived in Liberty City in 2008, as a monodrama about the hero's efforts to find humanism in the midst of twisting and collapsing goals such as the American dream and revenge on the traitor. Could be. The previous works may not be different, but at least as much as the ending was pleasant. See the Nico Bellic topic for a detailed plot.

It took more than three years to develop and $ 100 million [7], making it the most expensive game of its time. [8] According to Guinness's announcement, 3.6 million copies were sold in one day, with sales revenues of $ 310 million and the record of Harry Potter and the Deathly Hallows ($ 220 million), respectively, 'the most sold in 24 hours.' Game, and 'the highest-grossing entertainment product in 24 hours'. [9] By 2012, more than 25 million copies were sold worldwide.

The first work with the HD engine went through quite a large-scale trial and error. In GTA 4, the problem was that most of the users appeared in the same forum with one voice. The seriousness of this problem was not enough to exemplify the opinion that the game was greedy to make a movie. The recommendation is that it is difficult to enjoy the intermediate option comfortably, and the minimum specification shows a low level of optimization that requires the game to be played at a lower level of graphics than the game console version graphics. It can be said.

Even to turn on any of the advanced graphics options available at the time, it was revealed that even if it was a hard game that dropped frames unless it was a super spec right now, there was a limit not supporting more than 2GB of graphics memory. The low level of optimization is also a direct cause of missing the most GOTY, even though GTA 4 has received great acclaim.

This led to Steam User's refund relay being tricked into the post-launch specs for quite some time, and Rockstar had to release several optimization patches to mitigate the issue, consequently admitting a technical design failure. However, when the optimization was made to be less blameful, the low- and mid-range users had already been around for a long time, and the bad image had hardened and the criticism of the optimization was not fading.

Even after the release of GTA 5, the criticism of the flare of the work became more fixed, as well as the optimization of the PC version, which was lacking in the previous work, and the improvement of the graphics in the subsequent work. While the texture doesn't crush too much, it adds a lot of convenience, including additional graphics options for the user to compromise, but it can't help but criticize Part 4 because the bad memory of the user's GTA 4 is more strongly prepared. There was no. If you play both games on a PC in the early 2010's, you'll see a frame drop on the four side of the game when you're compromising with a similar option and playing the two games alternately.

It's improved over time, and after the 1.0.7.0 patch, Intel's Ivy Bridge's HD4000 has been optimized so that it won't have any problems with specification compromises and frame drops. But this is a low specification story. On high-end PCs, the frame rate rises significantly in version 1.0.0.4. But the shadow graphics don't look good.

The PC version has a number of bugs that aren't on the console because the porting is messed up. Typically, because of frame problems, you can't get over the part of the mission where you have to hit a certain key. There is also an unknown bug that can be played with the keyboard and mouse to show the correct laser gun hit rate as the gun fires without recoil or bullet spread. If you plug in the pads, the recoil will work properly.

Ten years later, before the optimization, the development of graphics card and CPU has made it possible to enjoy games in the PC room.

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