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Saturday 23 November 2019

Grand Theft Auto:Vice City

Grand Theft Auto:Vice City


Grand Theft Auto:Vice City free download
Second of the GTA 3D Worldview series, released on October 27, 2002
The gameplay of the previous GTA 3 was further refined and refined. The main characters are finally able to talk, the movie-like story, and the OST that matches the atmosphere of Florida in the 80s. The masterpiece was praised for providing deeper scenarios, various vehicles, and fun than the previous one, but was buried in time between the first and the best.

The background is a fictional seaside town of Vice City, mimicking Miami in 1986. Loyal to the well-known Mafia forces, the Forelli Clim family, Tommy Versetti, who has been released for 15 years in prison, enters Vice City on a drug deal from boss Sunny Forelli. But Tommy's mission is ambushed and ruined, and both money and drugs are robbed by ambush forces. Tommy wanders into Vice City, searching for the ambush forces to pay off the boss's debts.
2. Features
What is the motif and the plot of the game is very clear compared to the previous one. The appearance of the main character Tommy Versetti resembles Tony Montana in the film Scarface, and the city name Vice City takes the motif from the drama Miami Vice, and even if the actual model of the city is Miami, what the game is influenced to show It is very clear whether you want to give. It is the beginning of a tradition of thoroughly homaging and parodying the motifs of the motif. [3] [4]

As it can be easily caught in the main character's basic clothes and logo colors, it depicts the freshest and most pleasant atmosphere throughout the 3D worldview. As it reflected the background of the United States in the 1980s, it was a clear, saturated, colorful, exaggerated texture, giving a fresh feeling to the users of GTA3. Since the light effect applied to the engine is so colorful and pretty, the custom skins were well received, and even after the hit of San Andreas, a successor, many moders were wasting their talent for making textures for Vice City.

The depth of the content has been greatly expanded. In terms of maps, there are several indoor stages (indoor stages (clubs, Versetti mansions, police stations, shopping malls, stadiums, etc.)) and indoor cutscenes that are almost never seen in previous works. This is the first step to a character custom, with several outfits that you can change to suit your needs or tastes. In terms of tools, the first notions of slots were created by the rapid increase in the types of weapons, variations, and tiers. Previously, there were only 11 types of weapons in hand, so you only have to roll one wheel, but in this game, you can distinguish slots by type because of the number of weapons with 10 categories and up to 4 tiers per category. I can not help it. In addition, the full support for the vehicle, which was flimsy in three. Simple aircraft and motorcycles appeared, plus real estate purchases (buy save points rather than Lagi) and robbery missions to take on the next full reconstruction of GTA's basic development concept of "city life."

It is also a work that was well received by the memories of America, which was brilliant and ecstatic in the 1980s. To illustrate, the save icon for the savepoint looks like a cassette tape. Floppy diskettes appear as a storage icon in San Andreas, the successor, and reflect the details of the times. Next, as the background of the '80s, many cultural elements of the Vietnam War are hidden. According to the characters, there are many who participated in the Vietnam War. There's also a seductive parody of the '80s at the game opening, with Buggles' song Video Killed Radio Star [5] along with a tape-loading screen of Commodore 64 before the opening. Lastly, it is full of nostalgia from the 80's and music to feel the memories of summer resorts. If you play the disco, rock and dance channels, you will find songs that are familiar to you. Separately owned MP3 music can be played on the game, so adding the Scarface's opening theme or 80's dance music will double your game's immersion.

Unlike the previous GTA3, the feeling of vehicle operation is very different. The 3 felt a grip, but ViceCity slipped all the way.
Thanks to this, drift has become easier and more fun to operate the vehicle, but the general user is criticizing that it seems to put a mop on the wheel (...)

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